![]() A tank just need to draw the aggro from the enemies => you need to do a decent amount of dps too.Īnd there are a lot of great consoles and traits supporting survivability. You might want to check out the ground builds in the guide section. There’s a bit more separation between the professions there, with tactical captains generally being more focused on team buffs and some crowd control, science being focused on crowd control with some buffing/healing/debuffs and engineers focusing on things like mines, bombs, turrets, generators and drones. If you’re not purely selecting based on space DPS, your ground experience might be something to consider when selecting a class. If you’re going for max DPS, the ship you choose will probably be the same regardless of class. Realistically, just fly the type of ship you want to fly. Engineers might be relatively stronger on cruisers and other ships with eight weapon slots as they have powers/traits that can offset the power drain from the weapons. Science captains might be relatively stronger in science ships as they have captain powers/traits that bolster science bridge officer abilities, for which science ships tend to have seating. Tactical is currently the best in all ship types based on damage potential and this is likely to continue. Take a look at this little breakdown about the different skillpoints and how to customize it.Īll professions can essentially use all ships. “Device Expertise”, “Improved Aim”, if you play melee choose “Fatal Fists”, if you don’t play melee you can decide if you want “Furious Footwork” instead of it, “Improved Flank Damage” and “Offensive Mastery”. ![]() From the unlocks which are improving the performance the following ones should be choosen: ![]() Some of them are only allowing you to craft training manuals others will improve the character’s performance on ground.įeel free to decide which training manuals you want to be able to craft. Here is a suggestion for your ground skilltree: A team should coordinate the usage of it. In ISA it can be used on the transformers, the gateway and the tactical cube. “Focused Frenzy” is a really strong ability. You’ll get all four tactical unlocks, you should choose “Hangar Weaponry”, “Projectile Critical Chance”, “Energy Critical Chance” and “Accuracy”.įurthermore the tactical ultimate ability “Focused Frenzy” will be unlocked and all three enhancements of it. You’ll get two engineering unlocks, choose “Battery Expertise” and “Maximun Hull Capacity”.You’ll get one science unlock, you can choose there what you want more “Sector Space Travel Speed” or “Transwarp Cooldown Reductions”. You can chose them in the progression bar at the bottom of skilltree. ( >on STO-Academy’s Skillplanner>on STO-Academy’s Skillplanner<<)īy using one of these skilltrees you will get some passive unlocks. We’ve here suggestions for the new skilltree.Īt first a suggestion for a character on romulan side: With Star Trek Online’s Season 11.5 the skillrevamp went live!
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